AI Insights · Timothy · December 2022
Top 5 City Building Games on iOS in Norway Q4 2022
Explore the performance trends of the top 5 city building games on iOS in Norway for Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 city building games on iOS in Norway demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's an overview of how each game fared during the quarter.
Global City: Building Games from MY.GAMES B.V. saw a notable fluctuation in weekly downloads, starting at 288 and peaking at 443 in mid-October before dropping significantly to just 11 in late November. Weekly revenue for the game experienced a peak of $600 in mid-October, with a low of $246 in late November. The game's weekly active users began at 524, declining to 214 by mid-December, before a slight recovery to 340 at the end of the quarter.
Beep beep Alfie Atkins - Kids by Gro Play maintained a relatively stable download rate, starting at 140 and ending at 208 weekly downloads. Revenue for this game varied, reaching a high of $98 at the end of October and ending the quarter with $89. Unfortunately, data for weekly active users was not provided.
State Connect: Traffic Control from AI Games FZ exhibited significant growth in weekly downloads, starting at 107 and reaching 333 by the end of December. Revenue saw a peak of $103 in mid-November, with a low of $6 in early December. Weekly active users followed a similar upward trend, beginning at 344 and escalating to 610 by the end of the quarter.
SimCity BuildIt by Electronic Arts showed a consistent revenue stream, peaking at $2.3K in mid-October and maintaining strong figures throughout the quarter. Downloads fluctuated, starting at 85 and peaking at 167 in the final week of December. The game’s active users started at 2.1K, experiencing a slight dip but stabilizing around 1.8K towards the end of the period.
The Simpsons™: Tapped Out, also by Electronic Arts, had a revenue peak of $3.6K in mid-November, with a notable high of $1.8K in late November. Downloads were relatively low but peaked at 171 in mid-December. Active users for this game showed a steady increase, starting at 1.3K and reaching 1.4K by the end of December.
These insights are sourced from Sensor Tower, where more detailed information is available.